Technologies: C#, XAML, MonoGame
Defend Your Fort is a fort defense game in which the player defends himself from the Goblin tribe, a horde of Goblins with one common goal: to destroy the player's fort. The game has numerous levels, with each level being more difficult than the previous. The player defeats Goblins by tapping or clicking on the screen and earns gold after defeating each Goblin. After each level, the player can purchase a variety of items in the shop to help fend off enemies and keep his fort standing.
I worked on Defend Your Fort with one other person. All of the graphics were made by me and my partner. I worked on the entire UI and some of the game's mechanics (engine, AI, timers, items).
Technologies: Visual Basic 6
Super Mario Bros. Online (SMBO) is an online multiplayer fangame that I made with one other person in 2009. We stopped active development on SMBO in 2012, but to this day, it is still up and running and attracting new players.
SMBO features 6 playable characters, over 300 maps, hundreds of items and enemies, custom minigames, and much more. Every map is custom-made, as are the stats for the items and enemies. As a fangame, SMBO borrows concepts from various Mario RPGs, but every borrowed idea has a unique spin on it. SMBO contains numerous custom graphics, including tiles, objects, and item sprites.
I started SMBO from a game engine called Eclipse Evolutions 2.7. As one of the two creators, I developed all of the game's custom features (minigames, quests, inventory system, ranged weapons), redesigned the user interface, and refactored much of the game engine for cleanup and optimization purposes. Additionally, I assisted in building up the player community by creating YouTube videos, posting on forums, and using other marketing techniques to acquire new players. Over 4,000 player accounts have been created on Super Mario Bros. Online.